095 Sherman's Advance on Atlanta, July 20th-23rd, 1864 - WDS Campaign Atlanta
2 - 1 - 0
Rating: | 7.93 (3) |
Games Played: | 3 |
SM: | 8 |
Turns: | 145 |
Type: | Stock |
First Side: | Union |
Second Side: | CSA |
(Historical, 145 Turns) By late July 1864, Sherman's advance on Atlanta seemed unstoppable. However, newly appointed as AOT Commander, CSA General J.B. Hood, was determined to not only delay the Federal advance, but was confident that a well coordinated counter-attack could send Sherman's Yankees back to Tennessee. Can it be done?? (Just a reminder: abatis can be traveled through without effect if in column and along a road).
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Steel God | vs. | bkosar19 | Draw | 64 | 64 | ||||
Steel God | vs. | 2-81 Armor | Union Major Win | 112 | 16 | ||||
Steel God | vs. | donvandergriff | Union Major Win | 112 | 16 |
Union player has to cover Moore's Hill with something more than cavalry or the Union can out flank Hood's Army and rout it easily.
The Confederate left is seriously flawed and can be easily outflanked. The Confederate player can perform better by acting ahistorically and retreating immediately into the Atlanta works, forcing a Union assault. If the Southern Supply Source were removed from the city this tactic wouldn't work, and the game would follow more historical lines.