Rating: |
7.05 (4) |
Games Played: |
3 |
SM: |
7 |
Turns: |
86 |
Type: |
Stock |
First Side: |
Union |
Second Side: |
CSA |
(MEETING ENGAGEMENT) **All sectional artillery** By late November, it had become clear to both armies that the town of Fredericksburg would soon become the focal point for a Union drive into Virginia. Both Lee and Burnside were determined to hold the town. If caught by surprise, Lee's army could be defeated in detail. But if Burnside acted too rashly, his army might also be defeated in detail. So skill of movement will need to be employed for either army to succeed. Though the Union will have superior numbers, they won't be fully engaged until the late morning of the second day. Until that ime, both armies will be roughly equal. The first task for the Union army will be to build the pontoon bridges across the Rappahanock and establish a bridgehead. The minimum strengh for infantry to cross is 225. Please read rules regarding brigdes. Total forces: USA-111,380 CSA-81,343
As Paul commented, a game of hide and seek at the start, that turns into a slug fest once the Union side commits to a major effort at a crossing.
I rate it as very good, and just a bit slightly pro-CSA. That's only because it is a bit easier to defend at river crossing than to attack.