Bonus 1. The Battle of Leipzig - WDS Campaign Leipzig
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Rating: | 6.33 (3) |
Games Played: | 2 |
SM: | 10 |
Turns: | 265 |
Type: | Custom |
First Side: | French (Nap) |
Second Side: | Allies (Nap) |
16-18 October 1813 - What-If - Intended for Head to Head play - uses the Nations Leipzig (Alternate version with additional French forces) order of battle file - Both sides have forces on the map but receive reinforcements. Balanced forces (as much as possible) will lead to a much better battle situation. The French have ther entire order of battle: 219,000 men. The Allies have a majority of their forces with each nation being represented: 239,000. Suggest Night Rules: Units that are engaged should disengage as soon as they can. Troops that are arriving should halt by 11pm and camp just off of the road. Movement for all forces to resume at 4am.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
agmoss99 | Moderately Pro Allies (Nap) | 4 |
Cpt Courageous | Slightly Pro Allies (Nap) | 3 |
Chosen Man | Slightly Pro French (Nap) | 8 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
Chosen Man | vs. | ARCH93 | Allies (Nap) Minor Win | 100 | 40 | ||||
agmoss99 | vs. | Cpt Courageous | Allies (Nap) Minor Win | 100 | 40 |
Frustrating because of bridge movement. Inf takes two turns to cross. Faster at a ford. 2nd day a lot of rain stopping musket fire. A line of horse stops a regiment of infantry.
The Allies have to take risks early on