Rating: |
5.9 (1) |
Games Played: |
5 |
SM: |
7 |
Turns: |
82 |
Type: |
Custom |
First Side: |
CSA |
Second Side: |
Union |
BATTLE OF SEVEN PINES (or Fair Oaks) - May 31 to June 1, 1862 --- HISTORICAL --- Though a morning attack was planned, the battle did not begin until 1pm due to road congestion and General Longstreet's disobeying of orders. The resulting traffic snarl meant that only a fraction of the available forces was used in the May 31 attack on Seven Pines. Though a tactical success, the Confederate assault petered out in the face of Union reinforcements. General Johnston was wounded late on the 31st and the brief fight the next day was similarly disorganized and inconclusive. This scenario begins early enough for the player to implement Johnston's original plan and ends at 11:20 am, the historical end of the battle. [NOTE: Due to constant rainfall and extensive flooding, movement (especially heavy wheeled traffic) is much more costly. See Parameter Data for the different MP costs for the Seven Pines scenarios]