061 From Ft Henry to Ft Donelson; Feb 5-15, 1862 - WDS Campaign Shiloh
2 - 0 - 0
Rating: | 7.2 (2) |
Games Played: | 2 |
SM: | 10 |
Turns: | 450 |
Type: | Stock |
First Side: | CSA |
Second Side: | Union |
Brig. Gen. U.S. Grant has been given orders to proceed with his army to lay siege and capture Fort Henry. Upon completion of that mission he is to reconnoiter and when prudent, begin to march overland to capture Fort Donelson. Confederate Brig. Gen. Tilghman has a tough job ahead. He must either defend or evacuate Fort Henry and prepare Fort Donelson for the inevitable Federal attack. (This scenario is long and best played solitaire as the southern player. Federal ships that historically fought at both battle sites are designated with an (H) for Fort Henry and a (D) for Fort Donelson. They are assumed to have participated in the Fort Henry battle and then traveled along the river passages to Fort Donelson. Since this kind of travel is not possible in game terms, the same ships appear twice, but at different times. In order to maintain the integrity of the game, it will be assumed that no effort should be made to capture Fort Donelson until after Fort Henry has fallen).
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Steel God | vs. | Up Quark | CSA Minor Win | 100 | 40 | ||||
Steel God | vs. | donvandergriff | CSA Minor Win | 100 | 40 |
Despite it's length, the game is playable due to limited size of forces. Night turns are 100 minutes long, so there are very few of them, rest while you can.
It's fun but it requires 2 dedicated players with fast turn around times since there are a LOT of dead turns where nothing happens. The first 50 or so turns can be played in one sitting by the CSA player since the Union has no forces on board.