02h. Port Gibson - WDS Campaign Vicksburg
2 - 0 - 0
Rating: | 4.57 (3) |
Games Played: | 2 |
SM: | 3 |
Turns: | 38 |
Type: | Custom |
First Side: | Union |
Second Side: | CSA |
May 1st ,1863 (Historical) -- Failing to silence the guns at Grand Gulf, Grant crosses the river at Bruinsburg. Finding a passable road to Port Gibson, the Army of the Tennessee strike inland. The garrison of Grand Gulf realizes what the enemy is up to and sends the only available troops to bar the way. Pleading for assistance, General Bowen calls for Pemberton to rush every available soldier to his aid. However, Pemberton, confused by Grants feints on Snyder's Bluffs and the assault on Grand Gulf, warily only sends a few reserves to Bowen's defense. Will they be enough to stop the Union tide? (Note: Small arms and artillery ammunition reserves are in short supply for both sides at this stage of the campaign)
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Colonel Olrik | Moderately Pro Union | 7 |
Compass Rose | Moderately Pro Union | 6 |
-72- | Totally Pro Union | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Compass Rose | vs. | -72- | Union Major Win | 14 | 2 | ||||
Turtle | vs. | Colonel Olrik | Union Minor Win | 10 | 4 |
1st battle of the Vick Campaign
This one depends upon if it is being played as a standalone scenario or as part of a campaign. \r\n\r\nPersonally I find the linked campaign format to be more to my liking, and would rate the campaign as \'8\'.
Bydand