006.Siege of Nicaea_a - WDS Crusades: Book I



Rating: | 0 (0) |
Games Played: | 0 |
SM: | 7 |
Turns: | 70 |
Type: | Stock |
First Side: | Crusader Alliance (S&S) |
Second Side: | Islamic Alliance (S&S) |
Date: May 14th, 1097 - Size: Large - Location: The city of Nicaea
Crusade: 1st Crusade
Scenario Briefing: By late April, all the major leaders of this First Crusade had left Constantinople and were on their way to their ultimate goal, the liberation of Jerusalem. Their first target, the walled city of Nicaea.
As a first target, this would not be an easy task. Nicaea was the capital city of the Sultan of Rum, Kilij Arslan. The city was surrounded by a wall nearly 4 kilometers in circumference, 10 meters high and 4 towered gates. And if that wasn't enough, over one hundred towers manned by fierce archers, and various machines to deter any would be attackers. Additionally, a ditch surrounded the outer walls ready to slow down the attackers where defenders can pick off their enemy as they approach.
Despite this, the Crusaders, unlike the pilgrims that came before them and were annihilated, were well trained in the art of war and felt themselves up to the task ahead.
The Crusader army numbered over 4,000 mounted knights, and 30,000-foot infantry. With them, was a contingent of Byzantine Imperial troops, numbering about 2,000 strong.
Facing the Crusader army, was a weakened Muslim force of under 4,000 city defenders. At first, the Sultan did not fear these new Crusaders as he believed them to be more of the same that had come before, and so he left the city with 10,000 mounted archers to deal with another threat to his domain further to the east by a Muslim rival.
But on May 14th, Kilij Arslan received word that his city, wife and treasury were under threat from, not untrained pilgrims, but a well trained professional army. With this knowledge, he immediately turned around and galloped to meet this formidable foe head on.
It is now that you must decide which nationality to represent. Be warned, whether you chose to be a Crusader or a Seljuq, your task will be equally difficult!
Note: Historically, the siege of Nicaea lasted from May 14th to June 19th 1097. For gaming purposes, this time period has been condensed to 70 playable turns with a start date of May 14th. Also, many details of this siege are not a part of the historical record, much was either not recorded or has been lost to history. Therefore, it may seem as some license has been taken, however what you will experience can be said to be in the realm of possibility due to the fact that throughout the entirety of this epoch, it did happen. Be assured however, the task before you will contain all the flavors you would expect from this major milestone along the path to Jerusalem. One other note, among those men assigned to Bohemond's 1st Btln are several infantry units with the title of "Siege Tower" followed by their weapon type. These men are to accompany the siege tower engine as they are specially trained to climb the tower and assault a wall hex. However, any infantry that has a strength of 75 or less may do the same.
Remember, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I, or Head-to-Head.
Crusade: 1st Crusade
Scenario Briefing: By late April, all the major leaders of this First Crusade had left Constantinople and were on their way to their ultimate goal, the liberation of Jerusalem. Their first target, the walled city of Nicaea.
As a first target, this would not be an easy task. Nicaea was the capital city of the Sultan of Rum, Kilij Arslan. The city was surrounded by a wall nearly 4 kilometers in circumference, 10 meters high and 4 towered gates. And if that wasn't enough, over one hundred towers manned by fierce archers, and various machines to deter any would be attackers. Additionally, a ditch surrounded the outer walls ready to slow down the attackers where defenders can pick off their enemy as they approach.
Despite this, the Crusaders, unlike the pilgrims that came before them and were annihilated, were well trained in the art of war and felt themselves up to the task ahead.
The Crusader army numbered over 4,000 mounted knights, and 30,000-foot infantry. With them, was a contingent of Byzantine Imperial troops, numbering about 2,000 strong.
Facing the Crusader army, was a weakened Muslim force of under 4,000 city defenders. At first, the Sultan did not fear these new Crusaders as he believed them to be more of the same that had come before, and so he left the city with 10,000 mounted archers to deal with another threat to his domain further to the east by a Muslim rival.
But on May 14th, Kilij Arslan received word that his city, wife and treasury were under threat from, not untrained pilgrims, but a well trained professional army. With this knowledge, he immediately turned around and galloped to meet this formidable foe head on.
It is now that you must decide which nationality to represent. Be warned, whether you chose to be a Crusader or a Seljuq, your task will be equally difficult!
Note: Historically, the siege of Nicaea lasted from May 14th to June 19th 1097. For gaming purposes, this time period has been condensed to 70 playable turns with a start date of May 14th. Also, many details of this siege are not a part of the historical record, much was either not recorded or has been lost to history. Therefore, it may seem as some license has been taken, however what you will experience can be said to be in the realm of possibility due to the fact that throughout the entirety of this epoch, it did happen. Be assured however, the task before you will contain all the flavors you would expect from this major milestone along the path to Jerusalem. One other note, among those men assigned to Bohemond's 1st Btln are several infantry units with the title of "Siege Tower" followed by their weapon type. These men are to accompany the siege tower engine as they are specially trained to climb the tower and assault a wall hex. However, any infantry that has a strength of 75 or less may do the same.
Remember, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I, or Head-to-Head.