016.Siege of Ma'arat al-Numan_a - WDS Crusades: Book I



Rating: | 0 (0) |
Games Played: | 0 |
SM: | 3 |
Turns: | 30 |
Type: | Stock |
First Side: | Crusader Alliance (S&S) |
Second Side: | Islamic Alliance (S&S) |
Date: December 11th, 1098 - Size: Large - Location: The city of Ma'arat al-Numan
Crusade: 1st Crusade
Scenario Briefing: The Crusader's success at Antioch left the Council of Princes divided about who should rule Antioch and lead the army to Jerusalem. But with the onset of winter, their first priority was the obtainment of supplies. Little could be done if the army was deprived of food.
To resolve this problem, foraging parties were sent out and one of these came to the city of Ma'arat al-Numan. However, the city was under the protection Ridwan of Aleppo and refused the Crusader's demand to open their gates. Three of the Princes came to lay siege, Raymond IV, Robert of Flanders and finally the late arrival of Bohemond.
To the crusaders, the city was defiant and chided the Crusaders for their arrogance and notions of victory. As the Crusader, you must overcome the walls and the city garrison, or starve on this field of blood.
Remember, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I of Ma'arat al-Numan or Head-to-Head.
Crusade: 1st Crusade
Scenario Briefing: The Crusader's success at Antioch left the Council of Princes divided about who should rule Antioch and lead the army to Jerusalem. But with the onset of winter, their first priority was the obtainment of supplies. Little could be done if the army was deprived of food.
To resolve this problem, foraging parties were sent out and one of these came to the city of Ma'arat al-Numan. However, the city was under the protection Ridwan of Aleppo and refused the Crusader's demand to open their gates. Three of the Princes came to lay siege, Raymond IV, Robert of Flanders and finally the late arrival of Bohemond.
To the crusaders, the city was defiant and chided the Crusaders for their arrogance and notions of victory. As the Crusader, you must overcome the walls and the city garrison, or starve on this field of blood.
Remember, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I of Ma'arat al-Numan or Head-to-Head.