045.Siege of Tyre_b - WDS Crusades: Book I



Rating: | 0 (0) |
Games Played: | 0 |
SM: | 3 |
Turns: | 30 |
Type: | Stock |
First Side: | Islamic Alliance (S&S) |
Second Side: | Crusader Alliance (S&S) |
Date: June 29th, 1124 - Size: Medium - Location: The city Tyre
Crusade: Period between 1st and 2nd Crusade
Scenario Briefing: Variant - A major goal of the Crusaders from the time Jerusalem was first captured to the time period of this siege, was the complete control over the entirety of the Palestinian coast. From the southeastern part of Anatolia to Egypt. Only two strongholds remained in Muslim control. The cities of Ascalon in the south and Tyre in the north.
During the time of Alexander the Great, Tyre was an island city that prevented any effort to capture it by land. To overcome this obstacle, Alexander constructed an Isthmus. Nearly 1500 years later, the city was again under siege and it was this isthmus that made it possible. This scenario takes place on the last day of a nearly 2-year siege. During that time, the city had been largely controlled by the Fatimids of Egypt. However, during a naval engagement with the Venetian fleet, a large part of the Fatimid fleet was destroyed and the Fatimid Caliph in Cairo had no choice but to hand over the defense of the city to Zahir al-Din Toghtekin, the emir of Damascus. Toghtekin advanced in an effort to raise the siege, but was forced to halt his progress when confronted by Pons, the Count of Tripoli and William de Bury, the King's constable. With this, the fate of Tyre was sealed.
Your task as the leader of the besieging army is to capture Tyre before the end of the day. Remember, though the city has been weakened by lack of food and water, taking the city will be no easy task.
This variant will start with the combatants occupying their same dispositions, except now the relieving Muslims, led by Toghtekin, have arrived. There are no Fixed units in this scenario, aside from ships. For the Crusaders, the goal is the same, the capture of Tyre. And as the leader of the Muslims, save Tyre and crush the Crusaders.
Remeber, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I, but can be played from either side or Head-to-Head.
Crusade: Period between 1st and 2nd Crusade
Scenario Briefing: Variant - A major goal of the Crusaders from the time Jerusalem was first captured to the time period of this siege, was the complete control over the entirety of the Palestinian coast. From the southeastern part of Anatolia to Egypt. Only two strongholds remained in Muslim control. The cities of Ascalon in the south and Tyre in the north.
During the time of Alexander the Great, Tyre was an island city that prevented any effort to capture it by land. To overcome this obstacle, Alexander constructed an Isthmus. Nearly 1500 years later, the city was again under siege and it was this isthmus that made it possible. This scenario takes place on the last day of a nearly 2-year siege. During that time, the city had been largely controlled by the Fatimids of Egypt. However, during a naval engagement with the Venetian fleet, a large part of the Fatimid fleet was destroyed and the Fatimid Caliph in Cairo had no choice but to hand over the defense of the city to Zahir al-Din Toghtekin, the emir of Damascus. Toghtekin advanced in an effort to raise the siege, but was forced to halt his progress when confronted by Pons, the Count of Tripoli and William de Bury, the King's constable. With this, the fate of Tyre was sealed.
Your task as the leader of the besieging army is to capture Tyre before the end of the day. Remember, though the city has been weakened by lack of food and water, taking the city will be no easy task.
This variant will start with the combatants occupying their same dispositions, except now the relieving Muslims, led by Toghtekin, have arrived. There are no Fixed units in this scenario, aside from ships. For the Crusaders, the goal is the same, the capture of Tyre. And as the leader of the Muslims, save Tyre and crush the Crusaders.
Remeber, only units that have a strength of 75 or less may use a siege tower to reach a wall hex.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Islamic Alliance A/I, but can be played from either side or Head-to-Head.