Rating: |
6.33 (6) |
Games Played: |
6 |
SM: |
3 |
Turns: |
18 |
Type: |
Custom |
First Side: |
Axis |
Second Side: |
Allies |
Downloads: |
295 |
Land, sea, air -- this one has it all! In this "what if" scenario, it is 1945 and the war in Europe, instead of winding down, is in full swing. Although the Germans did not launch Operation Sea Lion (the invasion of the British Isles) in '41, they did successfully launch Operation Sea Panther in '44. This is the culminating battle of that campaign: a full-scale invasion of a coastal British industrial town that is vital for the production of the Allied war machine. The majority of the German armored forces will arrive from the south, via landing barges. SS engineers in motorboats will help clear the mines along the beach. Naval cannons will provide artillery support for the landing troops, as the coastline is fairly well guarded by gun emplacements. Farther ahead, deep behind enemy lines, Panzergrenadiers will drop via parachutes; while recon tanks, field guns, and SP artillery will arrive via Me 32 "Gigant" gliders. Additional tanks, infantry, and self-propelled artillery, having made landing several miles down the coastline, will arrive midway into the scenario, from the southwest. However, Allied reinforcements will arrive early in the scenario, from the northwest, the north, and the northeast; with British troops arriving before the Americans. Air support will be heavy for both sides; more so for the Allies, since their airports are nearby. Visibility is reduced to 15 due to a slight haze.