Skirmish for Arras - World War One Mod
Rating: | 4.2 (2) |
Games Played: | 1 |
SM: | 5 |
Turns: | 20 |
Type: | Stock |
First Side: | Imperial Germany |
Second Side: | France |
Downloads: | 173 |
3 October, 1914
Elements of the newly formed French 10th Army are repulsed before
Arras, on their way to liberate Douai. German Empire 6th Army
units counterattack, and the First Battle of Arras begins!
(First scenario I made for the mod a few years ago, will most likely update to new standards under a new version).
Elements of the newly formed French 10th Army are repulsed before
Arras, on their way to liberate Douai. German Empire 6th Army
units counterattack, and the First Battle of Arras begins!
(First scenario I made for the mod a few years ago, will most likely update to new standards under a new version).
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
General Lee Ensayne | Moderately Pro France | 6 |
Scud | Totally Pro France | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
General Lee Ensayne | vs. | Scud | France Major Victory | 60 | 10 |
Nice map. Central powers artillery is LOS only, not so with the French. That hurts. Objectives are undervalued. I reached Arras on the last turn, but with too little. Could be a good scenario for PBEM with some adjustments. SP losses were about equal.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly