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Unit Visual Scale - Printable Version

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Unit Visual Scale - Copper - 06-01-2007

What scale do you guys use on the units for the CM games?

I stick to the default but I know some people use the realistic size which IMO makes the units and armour look tiny but more realistic in relation to houses etc.

Does anyone use the huge visual size which makes armour look the size of large buildings and men like walking giants?

When using the realistic size is it easier to judge LOS, hiding behind buildings and suchlike?


RE: Unit Visual Scale - kineas - 06-02-2007

+2, but sometimes I use +4 just to be sure I didn't miss any spotted units on the other side of the map. Sometimes the default when moving tanks near each other.


RE: Unit Visual Scale - Colonel Talvela - 06-02-2007

always +4 - unless I zoom in using view 6 or 1, and then I go to realistic


RE: Unit Visual Scale - kineas - 06-02-2007

btw I also use the zoom function frequently. Not the camera position, but the '[, ]' keys.


RE: Unit Visual Scale - Copper - 06-02-2007

I rarely use them (never in fact) and just keep it on default unit scale and use the arrow controls to move the camera round the map.


RE: Unit Visual Scale - Skeld (FGM) - 06-02-2007

Realistic allmost 100% of the time, I might toggle through the sizes once in awhile to see if I missed anything


RE: Unit Visual Scale - Copper - 06-02-2007

Realistic... man its tiny... LOL


RE: Unit Visual Scale - Antoni Chmielowski - 06-02-2007

As I am an old fart (40) and have watched those movies that yer mum says make you go blind, I have the ratio at +2.


RE:��Unit Visual Scale - Colonel Talvela - 06-02-2007

Bootie Wrote:man its tiny... LOL

The Coil hears that a lot


RE: Unit Visual Scale - Ratzki - 06-02-2007

All over the map for me. When I am trying to hide a tank between buildings I will use realistic size, all the way to +4 when I want to see what the overall battlefield looks like and how things are progressing.