Spring Awakening 45' - Questions for Designer - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Spring Awakening 45' - Questions for Designer (/showthread.php?tid=76497) Pages:
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RE: Spring Awakening 45' - Questions for Designer - erick_repie - 07-17-2024 I hope that later soviet counter attack - which seal op.spring awakening to doom - be included in grand campaign. Fine Pz campaign afterall. RE: Spring Awakening 45' - Questions for Designer - Indragnir - 07-23-2024 I've been watching this thread closely (along the AAR). Great feedback. You can expect updated campaign scenarios. Main goals: -Solution of unintended situations (fixed units). -More freedom of movement for both sides: The Axis will gain moderate railroad capacity. The updated map will have more primary roads for the Soviets to connect the Simontornya area to the South. -Higher reward for victory points locations between lakes in case you want to play historically. -More victory points locations in the south in case you want to play this way. -Victory thresholds will be more or less the same (maybe a little lower). I will post the complete changelog, eventualy. RE: Spring Awakening 45' - Questions for Designer - Indragnir - 07-29-2024 To improve the fun and balance of the campaigns I have the following ideas. 1) Axis will have a moderate Rail Capacity (say 5 or so). 2) The updated map has more primary roads for the Soviets to connect the Simontornya area to the South. 3) Victory Levels and Vps. -Add some VP locations in the Axis rear so the Axis will start with some VP on their side, making a Draw or Victory more feasible, it will also discourage total abandonement of the sector if you want to keep the Vps. -More VP locations in the Southwest part of Soviet area to reward any non-historic offensives. -Increase the value of VP locations between the Lakes area to reward the historical offensive as well. 4) Triggered release for: -3rd Bulgarian Corps. -10th Guards AB Division. -Yugoslav 16th Assault Division. -SS Handschar Division. 5) The far SE corner of the map is impassable (east of Osijek). 6) Infantry losses by artillery and the difficulties of holding objectives by Axis: I have the following option: A-Lower the Indirect Fire Mod by 10% for both sides paired with a slight reduction in Counterbattery fire (say another 10%). B-Increase Axis Recovery Rate (which will affect all non infantry formations). C-Lower the quality of all rocket artillery (Soviet and Axis) by one grade. That would leave non-rocket artillery as is. Let me know about 6) options. I'm leaning towards A and/or C but I want to know your opinion. RE: Spring Awakening 45' - Questions for Designer - erick_repie - 07-31-2024 (07-29-2024, 09:01 PM)Indragnir Wrote: To improve the fun and balance of the campaigns I have the following ideas.Imho, - do not raise point 6.B -- current setting is enough bleeding 50% of PzDiv infantry in 3-4 days battle. - point 6.A -- 5-10% reduction in rocket artillery only - point 6.C -- agreed additional to consider : - lower defense value/morale of Bulgarian (all non Soviet troop) - for "played against AI" only -- fix all of soviet troop near simontorya section --- releasing them will only lead AI to placed them on the front piece by piece , easier for Axis to isolate and destroy. - question, can the parameter pdt be edited that supply (on vst mode) value become higher on main/secondary road hex, compare to field/forest/broken hex? maybe this is more to game engine mechanic. Tks Tks, |