High Contrast Gridded Terrain Mods - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +--- Thread: High Contrast Gridded Terrain Mods (/showthread.php?tid=38634) |
High Contrast Gridded Terrain Mods - Copper - 01-14-2007 One of the things that bothered me about CMAK when I first started playing it was how very hard it was to visualize the terrain I was fighting on (I was later to find out that the terrain I was having the most problems with was Arid Open). In an effort to improve the basic game, I turned to CMMods. The first thing I found was gridded terrain. That helped a lot, but wasn't exactly what I was looking for. Then I found GreenAsJade's High Contrast Mod and added my own grid to his tiles. This combination worked pretty well and overcame a lot of the limitions of the game engine. However, as I was playing a game using the Gridded High Contrast Arid Open tiles, I noticed that almost all the "bends" in the terrain took place at 45 degree increments around the perimeter of the tile (the exceptions are when the terrain changes 2 or more levels in height). I first started playing it was how very hard it was to visualize the terrain I was fighting on (I was later to find out that the terrain I was having the most problems with was Arid Open). In an effort to improve the basic game, I turned to CMMods. The first thing I found was gridded terrain. That helped a lot, but wasn't exactly what I was looking for. Then I found GreenAsJade's High Contrast Mod and added my own grid to his tiles. This combination worked pretty well and overcame a lot of the limitions of the game engine. However, as I was playing a game using the Gridded High Contrast Arid Open tiles, I noticed that almost all the "bends" in the terrain took place at 45 degree increments around the perimeter of the tile (the exceptions are when the terrain changes 2 or more levels in height). So I added 1 pixel wide lines to the tiles at these "bend lines" and was extremely pleased with the results. It makes it easy for me at least to really visualize the terrain. If you want to try this mod out, go to CMMods and search "By Designer" for RocketMan. RE: High Contrast Gridded Terrain Mods - jawsconan - 01-14-2007 Hi, RocketMan. this mod seems really interesting. But i hope someone who have it installed can play vs opponents who have not it installed, does he? If yes, may you send me the file by email, as i i can't access the CMMODS server to download it, probably due to firewall restrictions. thanks for that. cheers. Hubert RE: High Contrast Gridded Terrain Mods - Copper - 01-14-2007 Any mods you install will only affect your side of the game and will have no effect on the other player or restrict you in any way. Bootie RE: High Contrast Gridded Terrain Mods - ATCS - 01-15-2007 Nice looking grid. I have become quite the mod-whore lately, doing everything from terrain to partisan helmets. I'll add this to my list, thanks. RE: High Contrast Gridded Terrain Mods - Copper - 01-15-2007 I hate the colour of the crete terrain... too bright... does anyone know any mods to overwrite this...? Bootie RE: High Contrast Gridded Terrain Mods - Zemke - 01-15-2007 Very impressive RocketMan, can you e-mail me the mod too? I cannot get to that sever site either. [email protected] I have tried and tried to go there to get your mod but cannot, may because of the crap internet here. RE: High Contrast Gridded Terrain Mods - Copper - 01-15-2007 I think CMMODS is down at the moment. Bootie RE: High Contrast Gridded Terrain Mods - Copper - 01-15-2007 It looks like CMMods is down right now. If it is an extended outage I will email you guys the files. RE: High Contrast Gridded Terrain Mods - jawsconan - 01-15-2007 It would be great from you my email is [email protected] cheers. Hubert RE: High Contrast Gridded Terrain Mods - Zemke - 01-16-2007 Great! |