One of the things that bothered me about CMAK when I first started playing it was how
very hard it was to visualize the terrain I was fighting on (I was later to find out that the terrain I was having the most problems with was Arid Open). In an effort to improve the basic game, I turned to
CMMods.
The first thing I found was gridded terrain. That helped a lot, but wasn't exactly what I was looking for. Then I found GreenAsJade's High Contrast Mod and added my own grid to his tiles. This combination worked pretty well and overcame a lot of the limitions of the game engine.
However, as I was playing a game using the Gridded High Contrast Arid Open tiles, I noticed that almost all the "bends" in the terrain took place at 45 degree increments around the perimeter of the tile (the exceptions are when the terrain changes 2 or more levels in height).
I first started playing it was how
very hard it was to visualize the terrain I was fighting on (I was later to find out that the terrain I was having the most problems with was Arid Open). In an effort to improve the basic game, I turned to
CMMods.
The first thing I found was gridded terrain. That helped a lot, but wasn't exactly what I was looking for. Then I found GreenAsJade's High Contrast Mod and added my own grid to his tiles. This combination worked pretty well and overcame a lot of the limitions of the game engine.
However, as I was playing a game using the Gridded High Contrast Arid Open tiles, I noticed that almost all the "bends" in the terrain took place at 45 degree increments around the perimeter of the tile (the exceptions are when the terrain changes 2 or more levels in height).
So I added 1 pixel wide lines to the tiles at these "bend lines" and was extremely pleased with the results. It makes it easy for me at least to really visualize the terrain.
If you want to try this mod out, go to
CMMods and search "By Designer" for RocketMan.