• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Suggested HPS game improvements - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163)
+---- Forum: The American Civil War (https://www.theblitz.club/message_boards/forumdisplay.php?fid=164)
+---- Thread: Suggested HPS game improvements (/showthread.php?tid=39557)



Suggested HPS game improvements - Kharkov - 03-10-2007

I have been playing Panzer Campaigns games ( a great series) quite a bit, but recently started playing an HPS ACW game.

I am enjoying this but I very much miss a couple of features from the PzC series :

1. The option to save movement costs when moving a unit, to allow for changing formation at the end of movement.

2. A "reachable hexes" button that highlights hexes within movement
range.

Any possibility of these two features being available in the next HPS ACW game ?




RE: Suggested HPS game improvements - Mr Grumpy - 03-11-2007

I asked HPS the same question about Nappy games, seems there are no plans to have these features added.


RE: Suggested HPS game improvements - Havoc - 03-14-2007

I am not to fond of the ahistorical "blitzkrieg" attacks where your opponent breaches your line and exploits it with follow on troops. The only fix to this right now is to play with MDF, which drastically slows down the game.

One way to adjust this is to give more "umph" to the auto def fire. Right now it's halved and defending units fire individually, while attackers fire at full strength and in mass. Either up the value of auto def fire or allow all defending units in a hex to volley together when firing.

The Civil War was a war where the defender had the advantage. Right now in HPS, the advantage lies with the attacker.