RE: Suggested HPS game improvements
I am not to fond of the ahistorical "blitzkrieg" attacks where your opponent breaches your line and exploits it with follow on troops. The only fix to this right now is to play with MDF, which drastically slows down the game.
One way to adjust this is to give more "umph" to the auto def fire. Right now it's halved and defending units fire individually, while attackers fire at full strength and in mass. Either up the value of auto def fire or allow all defending units in a hex to volley together when firing.
The Civil War was a war where the defender had the advantage. Right now in HPS, the advantage lies with the attacker.
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