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HQ's have no ammo????????????
02-19-2007, 08:09 AM,
#1
c_Question Mark  HQ's have no ammo????????????
WHAT HAPPENED????

Did I shoot too much????

I've got units low on ammo and every HQ on the board low on ammo???

Thanks,

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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02-19-2007, 08:40 AM,
#2
RE: HQ's have no ammo????????????
stop moving the HQs around and let the supply lines catch up to them then you'll be able to get a few supply rolls that might get you back to normal
Faith Divides Us, Death Unites Us.
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02-19-2007, 09:10 AM,
#3
RE: HQ's have no ammo????????????
Dev is right. If you move an HQ, it will be out of ammo, and unable to fire, for at least one turn guaranteed ... and maybe longer depending on the supply levels built into the scenario by the designer.

Get your HQs where you think you want them quickly and then do not keep moving them.

Cheers,

Nort
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02-19-2007, 10:10 AM,
#4
RE: HQ's have no ammo????????????
Thank you gentlemen. I believe I was moving the HQ's too much.

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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02-19-2007, 10:12 AM,
#5
RE: HQ's have no ammo????????????
Pat, I advise getting your HQ's in place as early on as possible, then leave them alone for the rest of the scenario. That's the best way to maximize their efficiency. Try to keep them in non-road forest hexes that are more than 2 hexes from the nearest objective. This will protect them from most blind-shelling, and the occasional assault by prowling armored cars.

And whatever you do, turn off all op-fire for all your HQ's.

:cool:
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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02-19-2007, 11:09 AM,
#6
RE: HQ's have no ammo????????????
Excellent advise Hummel Hugger and thank you.

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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