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Smoke and Craters in Scenario Design
06-20-2006, 01:35 PM,
#1
Smoke and Craters in Scenario Design
A While ago someone placed a post asking whether it was possible place smoke and craters at the beginning of a scenario. I went looking for that post but couldn't find it..

Anyway yes you can do it..

For Smoke

In the scenario file use the following formula

9 x-coordinate y-coordinate 0

so If you want to start a scenario with smoke in hex 22 17

you place in the scenario file

9 22 17 0

For Craters

In the scenario file use the following formula

13 x-coordinate y-coordinate crater-damage-value

there are levels of crater damage represented by the values 10, 20, 30, 40, 50 in order of increasing severity. These values are incremented each time an artillery strike hits a specific target hex.

so to place a maximum damage crater in hex 22 17

you place in the scenario file

13 22 17 50

Remember that the values in the scenario file are listed in x and y coordinate order, so these entries should be placed in the correct in order location.

Matt ~Digger






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06-21-2006, 03:16 AM,
#2
RE: Smoke and Craters in Scenario Design
Ah, so there is a way to do it. Interesting.
"Would you like a large or small crater with that, sir?"
- Republic Commando RC-1262 "Scorch"

"Just get us inside without killing the squad, okay Scorch?"
- RC-1138 "Boss"
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