• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


AP's for elevation changes question.
10-12-2008, 12:02 PM,
#1
AP's for elevation changes question.
Hi guys,

I need a little help. Can someone tell me how to account for the AP's used when going up or down on various hex-side elevation changes? Somehow I was unable to find this in the manual.

Thanks a lot,

Filthy "Dan" Missile!!!
"And the world did gaze, in deep amaze, at those stout-hearted men, but few,
Who bore the fight that freedom's light might shine through the foggy dew"
-Peadar Kearney, "The Foggy Dew"




Quote this message in a reply
10-12-2008, 12:40 PM,
#2
RE: AP's for elevation changes question.
Good question my friend and I'll give you the only answer I have, unsatisfactory as it is.

The good news is if you select a unit, hit F2 to bring up the info box you will see in the second column under HEXSIDE the additional cost for a unit to move up elevation, and/or any other hexside.

The bad news though is my expreience has taught me this info is not always accurate. I believe these are baseline costs that are modified by the ground condition i.e. it costs the base plus a bit more to cross an elevation hexside in mud or snow conditions.

Hope that helps
Quote this message in a reply
10-13-2008, 07:53 PM,
#3
RE: AP's for elevation changes question.
the cost in ap mentioned in UNITS DATA (F2) is for 25m elevation change, so you have to make modifications for your current scenario,depenting on the current scenario elevation differencial

I have noticed that in matrix edition ,this cost does not exit at all,any more
I hope that i helped

sorry for my english
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)