Artillery capture
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09-27-2020, 07:22 PM,
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LarkinVB
Technical Sergeant
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Posts: 100
Joined: May 2020
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Artillery capture
Playing with the artillery capture optional rule, how do I really capture a gun?
If I'm on top of an uncrewed gun it says 'overrun'. How do I change this to 'captured'? Will this automatically happen in the next turn if I stay on top?
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09-27-2020, 10:54 PM,
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krmiller
Technical Sergeant
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Posts: 110
Joined: Jul 2012
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RE: Artillery capture
You can move onto an uncrewed gun if it is alone in a hex or melee it, it then becomes Overrun.
At the start of the next turn it becomes Captured.
I believe that is done because the manual says you cannot fire or spike a gun on the turn you overrun it.
So it is noted as Overrun the turn you take it and Captured on the next turn so the game can track it.
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09-28-2020, 03:53 PM,
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LarkinVB
Technical Sergeant
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Posts: 100
Joined: May 2020
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RE: Artillery capture
Thanks. It is woking as you said.
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