Just by looking, I don't think all 13 mods apply directly to DG VN.
I e-mailed Jorge today prior to Fubar1's and Abatis' most recent comments, and he has very amicably and swiftly replied to my inquiry as follows:
"Go all the way to the bottom of the mod page. It says use this after
5-9-05. Follow the instructions on which files to load first. I think
they
are pretty much in order though":
"1. DGARVN2.00.zip
2. DGBrit2.00.zip
3. DGCommon2.00.zip
4. DGFrench2.00.zip
5. DGNVA2.00.zip (contains boat changes)
6. DGNamCommon2.00.zip
7. DGSoviet2.00.zip
8. DGUSA2.00.zip
9. DGUSPictures.zip
10. DG2.00.zip
11. DG28Islamics2.00.zip
12. DG14Muslems2.00.zip
13.
http://webzoom.freewebs.com/dgvnmods/!!platoon10.zip This
overwites
the platoon 10 files to fix the unlimited fire rate of the FAC.
14.
http://webzoom.freewebs.com/dgvnmods/dg-terrain.zip
15.
http://webzoom.freewebs.com/dgvnmods/VN-Caves.zip (changes
pillboxes to
cave which represent NVA tunnel systems)
16.
http://webzoom.freewebs.com/dgvnmods/up21226.zip (place a Red "C"
on
civilian units)
17.
http://webzoom.freewebs.com/dgvnmods/DGM...lation.zip (Zipped
Word format of the instructions)
18.
http://webzoom.freewebs.com/dgvnmods/screenspack.zip (menus to
DGVN
format)
3-2-06:
19. Load last... new movement files:
http://www.freewebs.com/dgvnmods/DGMovementfiles.zip"
Having done all of this...I still can't seem to make the DGVN set up actually work. Do I put the DG CD in the drive? It seems to go straight to regular DG that way? I'm pretty computer challenged...so I may have missed something and any further help about how to get the program to actually run would be much appreciated.
Thanks!