RE: Game length
Well, the extra distance has to be walked, and it means that units have less time to take one flag and then swing right or left to take more. I also reckon that defence in depth does make a difference and its a rare commander that won't keep some reserve assets hidden right to point blank range. In addition, at a certain depth in a map, an attacker will start moing very cautiously as they feel out enemy positions. That last distance will generally be covered pretty slowly.
Anways, its all open to negotiation between players, but that's my impression of it.
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