02-04-2008, 07:50 AM,
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Art mod
Look what I found:
http://web.telia.com/~u87221892/
And they have a discussion over at the wargamer how to migrate it over to Modern Campaigns too. It seems doable with very little tweaking.
http://www.wargamer.com/forums/tm.asp?m=269330
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02-04-2008, 08:26 AM,
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Tide1
Lieutenant General
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Posts: 1,532
Joined: Feb 2004
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RE: Art mod
Interesting very interesting. I loaded the France 40 mod it takes a little getting used to but it does look good
Tide1
War is the remedy that our enemies have chosen, and I say let us give them all they want.William Tecumseh Sherman
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02-04-2008, 08:45 AM,
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Volcano Man
Courage Conquers
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Posts: 1,748
Joined: Jan 2001
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RE: Art mod
Wow, it looks pretty nice!
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02-04-2008, 10:29 AM,
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Thesix
Technical Sergeant
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Posts: 116
Joined: Jun 2007
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RE: Art mod
tide1 Wrote:Interesting very interesting. I loaded the France 40 mod it takes a little getting used to but it does look good
Tide1 I did the same and had the same feeling. The situation of an ongoing game looks even different.
But it's really better for my eyes and really really nice.
I will keep it. Great work! :bow:
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02-04-2008, 11:43 AM,
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glennav8
Corporal
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Posts: 42
Joined: Feb 2006
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RE: Art mod
I like the mod,does need some tweeking,loaded it onto Normandy,doesnt show terrain elevation colors,any ideas?
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02-04-2008, 05:01 PM,
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RE: Art mod
Nice Mod
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02-04-2008, 05:03 PM,
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Atle
Private
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Posts: 20
Joined: Feb 2003
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RE: Art mod
I like it a lot, but have found some terrain features (especially the broken terrain in Market Garden) to be difficult to spot. My solution has been to use some of the graphics combined with the older graphics. Works like a charm
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02-05-2008, 03:43 AM,
(This post was last modified: 02-05-2008, 03:46 AM by Volcano Man.)
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Volcano Man
Courage Conquers
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Posts: 1,748
Joined: Jan 2001
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RE: Art mod
glennav8 Wrote:I like the mod,does need some tweeking,loaded it onto Normandy,doesnt show terrain elevation colors,any ideas?
From what I can tell, the terrain elevation colors are there, they are just not as pronounced in some places. Just turn on the contour lines and you should be able to tell. I agree with Atle, the best solution (if you are not totally satisfied) is mix and match a little of the old with the new. Personally I am so used to the old unit icon colors that I keep them and just copy and paste that new objective hex marker into the old icon file. You can do the same if you want to keep the original minefields, pillboxes, etc artwork.
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02-05-2008, 06:01 AM,
(This post was last modified: 02-05-2008, 06:03 AM by Aaron.)
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Aaron
Lieutenant Colonel
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Posts: 765
Joined: Dec 2006
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RE: Art mod
Ive been using a hybrid map mod for about a year, it contains work from about 3 different people and some of my own, it also is for both the 2d normal and 2d zoom out, converted all the normal files and cleaned them to use with the 2d50. Its about 95% complete, i quit working on it awhile ago but can probably finish it up this week sometime since people are interested and post it up.
Aaron
Should mention it is for MC.
Rangers Lead the Way
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02-05-2008, 06:48 AM,
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Bidermann
Captain
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Posts: 471
Joined: Aug 2003
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RE: Art mod
Well done , its a great addition for HPS games
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