03-30-2007, 08:52 AM,
(This post was last modified: 03-30-2007, 08:55 AM by PoorOldSpike.)
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PoorOldSpike
Lieutenant General
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Posts: 2,863
Joined: Mar 2007
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Turning tanks
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03-30-2007, 08:59 AM,
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RE: Turning tanks
For anyone who hasn't seen POS's posts on various other forums across the net this guy has some cracking work in his portfolio and Im sure you will all benefit greatly from the information provided within. Thanks for sharing POS.
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03-30-2007, 09:35 AM,
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Ratzki
Major General
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Posts: 1,321
Joined: May 2005
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RE: Turning tanks
I agree that has to be the quickest way to turn a tank 180 deg., but in hostile situations I think it would be better to add a couple more waypoints and reverse out and do 1/2 the rotation in "REVERSE" move, with the other 1/2 in "FAST" move waypoints as you showed above but making more of a sideways "Y" shape.
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03-30-2007, 09:57 AM,
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PoorOldSpike
Lieutenant General
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Posts: 2,863
Joined: Mar 2007
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RE: Turning tanks
Roger that Ratzki, Adapt Improvise and Overcome (US Marines)
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03-30-2007, 10:11 AM,
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RE: Turning tanks
Adapt, Improvise, Get slaughtered for being bleeding stupid. (Bootie)
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07-01-2008, 02:58 AM,
(This post was last modified: 07-01-2008, 05:55 PM by PoorOldSpike.)
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PoorOldSpike
Lieutenant General
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Posts: 2,863
Joined: Mar 2007
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RE: Turning tanks
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07-01-2008, 03:21 AM,
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RE: Turning tanks
Interesting to note that pivoting on the road is slightly faster than the turning maneuver in the open (above at post #1).
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07-01-2008, 04:53 AM,
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Ratzki
Major General
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Posts: 1,321
Joined: May 2005
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RE: Turning tanks
I hate the way that pivoting is modelled in the game. I try to avoid it at all costs, would much rather use reverse with a covered arc then rely on getting spun around in a timely manner.
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07-01-2008, 05:43 PM,
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kineas
First Sergeant
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Posts: 238
Joined: May 2006
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RE: Turning tanks
valuable info, thanks POS
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07-01-2008, 07:03 PM,
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wigam
MIA
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Posts: 2,846
Joined: Jun 2004
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RE: Turning tanks
Thanks POS. :) Yur work is excellent.
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