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RED THUNDER PATCH 1.02 is out
11-18-2014, 03:32 PM,
#1
RED THUNDER PATCH 1.02 is out
CMRT v1.02 WHATS NEW

Building entry no longer problematic for some systems
Infantry flamethrowers have slightly longer range
Troops spot immediately nearby mines better (esp. engineers)
Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
Squads position their teams better along walls, fences and hedges
Artillery usually requires another spotting round or two before acquiring the target
Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
Improved coordination between tank hull and turret rotation
Better logic selecting the two men for scout teams
Improved long-range optics for JPz IV, Jagdpanther
Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
Mouse text for targeting: too close or out of range
Towed guns look better as vehicle turns
Improved damage modeling for external systems on tanks
Improved QuickBattle choices
Improved TCP/IP play
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11-18-2014, 11:30 PM, (This post was last modified: 11-18-2014, 11:31 PM by Shorker.)
#2
RE: RED THUNDER PATCH 1.02 is out
Thanks for the heads up, Gaz! Thumbs Up
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11-19-2014, 10:49 AM,
#3
RE: RED THUNDER PATCH 1.02 is out
New patch? Wasn't 1.01 just released? I guess 1.02 is different?
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11-20-2014, 12:47 AM,
#4
RE: RED THUNDER PATCH 1.02 is out
Only slightly - one more corner case of the one story building entry defect was found still around in the 1.01 patch. So they fixed it ASAP.

Ian
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