• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


De-immobilizing vehicles
02-15-2007, 02:26 AM,
#11
RE:��De-immobilizing vehicles
kineas Wrote:I don't get how ramming would help. CM doesn't simulate any kind of physical forces (gravity, mechanical forces, friction). Bullet trajectories are simulated, but the rest is much like a tabletop wargame.

Yup, that's sort of what I think. I think most successes with ramming are just coincidental. Collisions aren't point strikes - the one vehicle sort of pushes the other for a few seconds, so it is entirely possible the vehicle just happened to unbog during that time. Had one go from bogged to immoble while it was being pushed, which I suspect is the same sort of thing. No causation, no correlation, just co-happening...
Quote this message in a reply


Messages In This Thread
De-immobilizing vehicles - by The Coil - 02-14-2007, 04:46 PM
RE: De-immobilizing vehicles - by Colonel Talvela - 02-14-2007, 05:54 PM
RE: De-immobilizing vehicles - by Copper - 02-14-2007, 07:49 PM
RE: De-immobilizing vehicles - by kineas - 02-14-2007, 09:15 PM
RE:��De-immobilizing vehicles - by The Coil - 02-15-2007, 02:26 AM
RE: De-immobilizing vehicles - by Copper - 02-14-2007, 09:23 PM
RE: De-immobilizing vehicles - by kineas - 02-14-2007, 10:36 PM
RE: De-immobilizing vehicles - by Copper - 02-14-2007, 10:56 PM
RE: De-immobilizing vehicles - by kineas - 02-14-2007, 10:58 PM
RE: De-immobilizing vehicles - by Colonel Talvela - 02-15-2007, 01:03 AM
RE: De-immobilizing vehicles - by Copper - 02-15-2007, 02:46 AM
RE: De-immobilizing vehicles - by kineas - 02-16-2007, 10:53 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)