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Operational Art of War Patch
03-11-2007, 05:55 AM,
#6
RE:��Operational Art of War Patch
Antoni Chmielowski (FGM) Wrote:now takes 3 clicks to see the hex value, when it originally took one -

I'm assuming you mean the supply value? concur, invisible units should have been first click on the button, agree on that its a minor gripe too

I particullaly like the support range rings, I use individual unit when making my moves then click for the full effect and then think..."get through THAT ya :censored:"

Any thoughts on how popular data base modding is going to be? When I played Steel Panthers we used to use player modded databases in preference to out of the box as they were deemed fairer/better but I'm not sure it applies to TOAW in quite the same way. Anyone working on a killer mod we should know about?

And where can I find JM's graphics mod ?
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Messages In This Thread
Operational Art of War Patch - by ralphtrickey - 03-03-2007, 12:35 AM
RE: Operational Art of War Patch - by fluidwill - 03-03-2007, 01:05 AM
RE: Operational Art of War Patch - by Currahee - 03-11-2007, 02:35 AM
RE:��Operational Art of War Patch - by fluidwill - 03-11-2007, 05:55 AM

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