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Altering visibility factor mid-game
04-28-2007, 01:11 AM,
#2
RE: Altering visibility factor mid-game
It works like this:

Dynamic Visibilty instructions for Westfront scenario Hell's Corner: Vanguard

After the Axis player has finished playing turn 10 (by pressing the end turn button). He should open the .bte file with Notepad
Two lines beneath the scenario title is this line with the following digits:
0 0 0 0 12 This should be changed to 0 0 0 0 1. The last digit in this line is visibility. So as the first night comes visibility changes from 12 to one.
After the Axis player has finished turn 15 the same line should be changed back to
0 0 0 0 12 as dawn breaks on 8th June.
After the Axis player has finished turn 25 again 0 0 0 0 1 as the second night falls.
After the Axis player has finished turn 30 change the line into 0 0 0 0 12 for 9th June.
The German player should be aware of the sudden visibility increase at the end of turns 15 and 25 especially with regard to the placement of vulnerable units such as transported infantry or artillery. Both players should keep the visibility changes in mind when plotting artillery and airstrikes.
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Messages In This Thread
Altering visibility factor mid-game - by Spud - 04-27-2007, 06:00 PM
RE: Altering visibility factor mid-game - by Huib Versloot - 04-28-2007, 01:11 AM
RE: Altering visibility factor mid-game - by Spud - 04-28-2007, 02:47 AM

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