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Medical Teams
08-03-2007, 06:48 AM,
#7
RE: Medical Teams
Hello Weasel,

Hmm.. good idea.. probably real simple to buy a CP unit, and rename it to 'aid station'... you then get a unit that gives a rally bonus to everyone that makes it within the effect range..

Interesting idea for a battle.. each player buys CP's and then somebody sets the flags up so that none are in no-man's-land.. each player then sets their CP's on a flag and turns off all the weapons.. now when a CP gets 'captured' the opposition gets the flag points.. you might also agree that if the CP gets destroyed (by whom-ever does it) by direct fire, then the flag points and CP value become a penalty at the end of the game..

I suppose that you could use forts, ammo dumps, etc for the same type of battle..

to add a twist, have a 3rd party place flags and the CP's for both sides (have to use basic security) and then turn off the flags.. that way the opposition will have to hunt for the CP's

Greybeard
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Messages In This Thread
Medical Teams - by Gordons HQ - 07-31-2007, 10:43 PM
RE: Medical Teams - by Thor - 07-31-2007, 10:48 PM
RE: Medical Teams - by Greybeard - 08-01-2007, 02:23 AM
RE: Medical Teams - by Gordons HQ - 08-02-2007, 07:00 AM
RE: Medical Teams - by Vulture (FGM) - 08-02-2007, 09:29 AM
RE: Medical Teams - by Gordons HQ - 08-02-2007, 10:49 PM
RE: Medical Teams - by Greybeard - 08-03-2007, 06:48 AM

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