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Artillery and no ammo
06-06-2008, 07:41 PM,
#1
c_Question Mark  Artillery and no ammo
I often have an artillery piece that cannot fire on a turn because of a lack of ammunition, despite the fact that a HQ unit is within a couple of hexes?

Is there something I can do to amend this situation or prevent it from happening?

When this happens to off-map artillery, is it because I am using them too much?

Thanks,

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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Messages In This Thread
Artillery and no ammo - by Montana Grizz - 06-06-2008, 07:41 PM
RE: Artillery and no ammo - by Huib Versloot - 06-06-2008, 07:47 PM
RE: Artillery and no ammo - by Montana Grizz - 06-07-2008, 05:04 AM
RE: Artillery and no ammo - by Montana Grizz - 06-07-2008, 05:17 AM
RE: Artillery and no ammo - by zeiss - 06-07-2008, 06:09 PM
RE: Artillery and no ammo - by keif149 - 06-08-2008, 12:22 PM

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