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Adjusted S42 Alt Campaign - v1 - von Nev
10-31-2008, 03:59 PM, (This post was last modified: 10-31-2008, 04:17 PM by Jazman.)
#16
RE: Adjusted S42 Alt Campaign - v1 - von Nev
I'm thinking about a way to simulate fuel shortages. Take the motorized units of 6th Army, and give them a percentage chance of being fixed every turn. Also, give them a percentage chance of being unfixed every turn. This way, every turn, some may become fixed (low on fuel), and some of the low-on-fuel units may be unfixed (get fuel).

The trick is: can the same unit be fixed and unfixed, or unfixed and fixed, on the same turn? If so, alternate turns.

So, for 24th Panzer, you give them a X% chance every turn of being fixed, and an Y% chance of being unfixed. I think Y > X, because if there is a unit not moving, there is more chance of fuel becoming available.

Maybe you vary X and Y based on general supply level (you know that at the start of the scenario). Things get worse as you go.

Of course, the immediate drawback is for the units that could go on foot. Even on foot, they may get fixed.

Or you could just reduce the movement rating of the units, to reflect general fuel problems.


This leads to a thought for a game code change: could motorized units, when they go through their "fuel check" every morning, could a modifier be applied based on how much they moved the previous day? Yeah, that modifier would need to be tracked for a unit through all the turns...but the fuel check is already being done. You'd just need to take the modifier into account for that check, and then figure out how to track that modifier as the unit moves through the day. Just a thought...obviously anything could be done in the code, given enough time and resource (what, the guys at HPS are limited??).

Or maybe there could just be an "out of fuel" state in addition to "low fuel", with severe movement penalties.
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RE: Adjusted S42 Alt Campaign - v1 - von Nev - by Jazman - 10-31-2008, 03:59 PM

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