• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Helicopter Fatigue
12-30-2008, 05:36 AM,
#5
RE: Helicopter Fatigue
Glenn Saunders Wrote:
FLG Wrote:I have noticed that helicopters in travel mode, that do not move, recover fatigue.

This strikes me a being incorrect.

I think your reading too much into the detals here.

Consider that any ground unit in T mode which doesn't move would recover from Fatigue, then making Helicopters different would require a programing exception which is of course possible if there is a worthwhile reason. But when you think, about turns which last three hours, I doubt these choppers could stay in the air that long anyway.

Given that there is enough exceptional programming done for Helicopters, if there is no good reason to look for an exception here, I'd be inclined to leave it as it is.

Glenn

To be honest I am not bothered either way. However, it does allow a helo unit to rest behind enemy lines and still only be targeted by air to air. I personally don't use use my helo's like that and finding an enemy helo unit behind my lines in any mode I consider a bonus.

I just noticed something which I thought was wrong and thought I would flag it up
Quote this message in a reply


Messages In This Thread
Helicopter Fatigue - by FLG - 12-29-2008, 10:25 AM
RE: Helicopter Fatigue - by Glenn Saunders - 12-29-2008, 10:59 AM
RE: Helicopter Fatigue - by FLG - 12-30-2008, 05:36 AM
RE: Helicopter Fatigue - by Mike Bowen - 12-30-2008, 01:40 AM
RE: Helicopter Fatigue - by MasnarT - 12-30-2008, 04:52 AM
RE: Helicopter Fatigue - by FLG - 12-30-2008, 05:40 AM
RE: Helicopter Fatigue - by HirooOnoda - 12-30-2008, 10:12 AM
RE: Helicopter Fatigue - by FLG - 12-30-2008, 10:30 AM
RE: Helicopter Fatigue - by MasnarT - 12-31-2008, 04:09 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)