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Assault vs Probe
02-19-2009, 08:48 AM,
#3
RE: Assault vs Probe
I recently played a series of QB Assaults (2000 pts.--Unrestricted) with a guy and we switched off as defense-offense. My experience is that it is nearly impossible to win as defender in the average QB Assault game..especially depending on the random lay of the flags. I managed to get a draw once as a defender, because I had pretty rugged terrain with many natural obstacles to armor, and had bought a lot of roadblocks (which will block more than just roads), wire, different types of mines, trenches, maybe 3 TRPs, etc. (and no pillboxes--they seemed to never get kills worth their cost)--but effectively sealed out all enemy armor from my rear areas. And there were several flags all across my rear, but I prepared to only defend a certain core group in one map corner. At 30 turns (fixed) I managed a draw, but would have lost if the game had gone on several more turns (variable ending). (I really felt rather like the British in the movie Zulu, when they hung on in their final Redoubt~haha!)

But I'd say, a Probe--from my experience--is a little easier game to defend in as compared to an Assault, as QBs. Don't think I ever tried the one in between, an Attack.
"Never put off till tomorrow what you can avoid doing entirely."
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Messages In This Thread
Assault vs Probe - by Shazman - 02-19-2009, 05:08 AM
RE: Assault vs Probe - by Der Kuenstler - 02-19-2009, 06:22 AM
RE: Assault vs Probe - by Mad Baron - 02-19-2009, 08:48 AM
RE: Assault vs Probe - by Shazman - 02-19-2009, 09:30 AM

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