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New EF Scenario: A Deadly Meet
05-31-2009, 08:05 PM,
#10
RE: New EF Scenario: A Deadly Meet
Gents:

Update on play testing: Big Grin

* Two end game test reports submitted
* Objective Hex (11,15) point value will be adjusted from 25 to 50 points (Russian controlled)
* Objective Hex (16,18) point value will be adjusted from 25 to 50 points (Russian controlled)
* Major Victory value will be reduced from 300 to 200 points. All other victory point values will remain the same.
* Game length will be reduced from 15 to 12 turns.
* Reinforcements not needed, especially with game length being reduced to 12 turns

Many thanks to all the playtesters! cheers
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
New EF Scenario: A Deadly Meet - by Kool Kat - 05-16-2009, 04:04 AM
RE: New Scenario Designer! - by Jason Petho - 05-16-2009, 04:16 AM
RE: New Scenario Designer! - by Dan Caviness - 05-16-2009, 11:31 PM
RE: New Scenario Designer! - by Kool Kat - 05-19-2009, 09:09 PM
RE: New Scenario Designer! - by Kool Kat - 05-20-2009, 11:19 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-23-2009, 08:18 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-28-2009, 03:06 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-28-2009, 10:01 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-31-2009, 08:05 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-01-2009, 10:02 PM
RE: New EF Scenario: A Deadly Meet - by Mr Grumpy - 06-02-2009, 03:37 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-05-2009, 02:26 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-12-2009, 07:22 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-16-2009, 08:41 AM

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