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WSF command range heads up!
06-27-2009, 01:21 AM,
#6
RE: WSF command range heads up!
Glenn Saunders Wrote:File recieved - showed units 4 and 5 hexes away from an HQ with a Command range of 6.

One of the effects or Modifications to Command range as defined inthe DOCs is
• The command radius of a headquarters unit Effectiveness. That is, if the Effectiveness of
50%, then its command radius is only 50% of nominal. • When a headquarters is Entrained or Embarked, its command radius.

In this example the HQ has 80% effectiveness.
80% of 6 is 4.8 and as per Johns way of handling fractions in the game - it is normally FRD or Fractions rounded down so the effective command range of the HQ unit is 4 hexes

Glenn
Ah, thank you very much Glenn, so the possible issue here is that the HQ counter shows 6 hex range even when the effectiveness is less than 100% (reducing the range) and the second issue is that i did not check the HQ effectiveness before i asked the question!! LOL :rolleyes:
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Messages In This Thread
WSF command range heads up! - by Mr Grumpy - 06-24-2009, 05:16 AM
RE: WSF command range heads up! - by Mr Grumpy - 06-26-2009, 08:00 AM
RE: WSF command range heads up! - by Mr Grumpy - 06-27-2009, 01:21 AM
RE: WSF command range heads up! - by Hoyt Burrass - 06-26-2009, 10:07 PM

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