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Low fuel
07-09-2009, 08:12 AM,
#2
RE: Low fuel
I believe, off the top of my head, that the only major difference between using the virtual supply rule and standard is that with VST, the supply level for each hex is calculated, per the supply rules, based on distance from the "best" supply source for that hex - in other words, the longer the distance, the lower supply will be to a hex, generally. With the standard rule, supply is assumed to reach every hex at the same level. That is for the check itself, for fuel occuring on the first turn on or after midnight.

Once a unit is low fuel, I think the procedure is the same for recovering from it with both rules.

Per the User Manual, a check is made: At the beginning of each turn other than the midnight turn, a Refueling Test is performed, but with only a pecentage chance of passing compared with a normal Refueling Test. The percentage used is the Refuel Percentage value determined by Parameter Data. The range to its HQ is part of this test also.

Or else on the following midnight turn if the unit succeeds in the low fuel check, it automatically goes back to normal fuel status.

Rick
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Messages In This Thread
Low fuel - by jonnymacbrown - 07-09-2009, 07:51 AM
RE: Low fuel - by Ricky B - 07-09-2009, 08:12 AM
RE: Low fuel - by jonnymacbrown - 07-09-2009, 08:16 AM
RE: Low fuel - by Glenn Saunders - 07-09-2009, 08:33 AM
RE: Low fuel - by Ricky B - 07-09-2009, 08:21 AM
RE: Low fuel - by Ricky B - 07-09-2009, 01:33 PM
RE: Low fuel - by Glenn Saunders - 07-09-2009, 02:53 PM

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