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Hannibal's Libyan Infantry
10-12-2009, 11:24 AM,
#14
RE: Hannibal's Libyan Infantry
Klaus,

With the game engine only allowing three units per hex, one must be careful in considering how small or large he makes the individual units.

If you make the units too small then the army will cover too large of a footprint, and opponents will be able to overwhelm them in melee when historically that may not be correct.

If you make the units too large then the army battle line may be too short allowing it to be wrapped up when historically that wasn't the case or, the units will overpower thier opposite numbers too readily.

Unfortunately, there isn't an historical unit between the Tetrarchia (64 men), and the Syntagma (256 men.) So the designer has to chose what to do. Make a new intermediate unit, or go small, or go large.
Al Amos
Start with God - the first step in learning is bowing down to God; only fools thumb their noses at such wisdom and learning. - Proverbs 1:7 The Message
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Messages In This Thread
Hannibal's Libyan Infantry - by Vaevictis - 10-08-2009, 09:21 AM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-08-2009, 10:33 AM
RE: Hannibal's Libyan Infantry - by dean beecham - 10-09-2009, 07:14 AM
RE: Hannibal's Libyan Infantry - by TJD - 10-09-2009, 09:57 AM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-09-2009, 11:05 AM
RE: Hannibal's Libyan Infantry - by Vaevictis - 10-09-2009, 11:47 AM
RE: Hannibal's Libyan Infantry - by Dog Soldier - 10-10-2009, 12:52 PM
RE: Hannibal's Libyan Infantry - by Jolly Roger - 10-11-2009, 12:41 AM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-11-2009, 08:29 AM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-11-2009, 09:09 AM
RE: Hannibal's Libyan Infantry - by Jolly Roger - 10-11-2009, 11:39 PM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-12-2009, 06:18 AM
RE: Hannibal's Libyan Infantry - by Jolly Roger - 10-12-2009, 07:29 AM
RE: Hannibal's Libyan Infantry - by Al Amos - 10-12-2009, 11:24 AM
RE: Hannibal's Libyan Infantry - by Barca - 10-13-2009, 11:46 PM

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