RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges
If the river is a hex and not a hex side, then the engineers need to have the "Has Boats" capability to ferry.
IIRC, there was an issue with the Damage Ferry Menu Command when the ferry was in a full water hex as opposed to the ferry on a river hex side. I thought this was addressed in a patch.
Pontoon bridges have to be "maintained" by an engineer unit which can be placed at the end of the pontoon bridge blocking movement off the bridge. An enemy unit would have to destroy or break the friendly engineer to exit the pontoon bridge. Doing so would destroy the bridge, leaving the enemy unit isolated on the wrong side of the river.
How does this make pontoon bridges more permanent?
Again, the engineer unit tied to the bridge and unable to move away is assumed to be taking care of the duties to keep the bridge open to traffic. Storms up river, even off map would be a threat. This is abstracted by tying the engineer unit to maintaining the bridge. and not being able to perform any other duties or movement.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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