S42 Game observations on possible bugs and a new suggestion on pontoon bridges
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12-29-2009, 10:53 AM,
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RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges
Dog Soldier Wrote:If the river is a hex and not a hex side, then the engineers need to have the "Has Boats" capability to ferry.
Its a river hex not a full hex of water ( I am checking to see if none of the units that tried to cross were not disrupted - could be my error )
IIRC, there was an issue with the Damage Ferry Menu Command when the ferry was in a full water hex as opposed to the ferry on a river hex side. I thought this was addressed in a patch.
Yes its a full hex ferry ( not the same river as above )
Pontoon bridges have to be "maintained" by an engineer unit which can be placed at the end of the pontoon bridge blocking movement off the bridge. An enemy unit would have to destroy or break the friendly engineer to exit the pontoon bridge. Doing so would destroy the bridge, leaving the enemy unit isolated on the wrong side of the river.
How does this make pontoon bridges more permanent?
I control one side of the river having destroyed those that have crossed it . But I can do nothing about a flimsy pontoon bridge I now conytrol one end of.
Again, the engineer unit tied to the bridge and unable to move away is assumed to be taking care of the duties to keep the bridge open to traffic. Storms up river, even off map would be a threat. This is abstracted by tying the engineer unit to maintaining the bridge. and not being able to perform any other duties or movement.
I contriol one side I do not have the ability to sit around to try and break the engineer . Do you not think I unit would have the capability to destroy this kind of bridge after all I can destroy a railway with 1/3 movement.
Dog Soldier
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RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - by cavalry corps - 12-29-2009, 10:53 AM
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