• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Making scenarios for play vs AI
01-10-2010, 12:08 PM,
#5
RE: Making scenarios for play vs AI
Scud Wrote:I've never designed a scenario. I'm not even sure where one begins. With a map? Some historical research? Or do you just make something up and see what happens?

I find the easiest thing to do is to find a subject that one is interested in. A book about a particular battle that strikes your fancy.

From there, you have an order of battle that you can piece together based on your reading (creating it in the ORG editor -- *.org). You can build a map of the area using historical topographic maps or even google if you just want something to play on (creating it in the MAP editor -- *.map).

Once you have those two things completely, then you put them together as a scenario (creating it in the SCENARIO editor -- *.scn)

It really isn't a difficult process, just time consuming.

But extremely rewarding.

Jason Petho
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Making scenarios for play vs AI - by Big Ivan - 01-10-2010, 01:13 AM
RE: Making scenarios for play vs AI - by Scud - 01-10-2010, 12:04 PM
RE: Making scenarios for play vs AI - by Jason Petho - 01-10-2010, 12:08 PM
RE: Making scenarios for play vs AI - by Big Dawg - 01-10-2010, 02:45 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)