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civilians, again
09-15-2010, 09:50 PM,
#2
RE: civilians, again
(09-15-2010, 03:52 PM)Mr. Guberman Wrote: Back in town, just for a short while. Was trying to figure, how come my game with KKR doesn't work...I sent it to him to try and figure out. C'est la guerre.

Then looking over the OOB's for the early days of the Pacific War...realizing that the unexplainable reasons for "extremely" low Allied morale was undeniably tied to the fact that they, in addition to fighting the Japanese, were also trying to escort "civilians" out of country. For a while, I had forgotten about why I had rated certain units so low in morale. I was buggered...

My, very good friend (and mentor) Huib, once told me that units with a morale of 5 or less, were worthless. I agree, except for the fact that in the Dutch East Indies (and all over the Far East, for that matter), during that time...the military forces were doing so much more than fighting the Japanese.

There has to be a "civilian" counter introduced to CS...to make the early war scens even worth fighting. Not that the Japanese were trying to capture them...but that the Allies were so hard pressed to prevent them from doing so. Fact and true.

Cheers
Curt

Curt:

FYI. There are civilian counters available for scenario design for some OOBs... Look under the platoons section.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
civilians, again - by Mr. Guberman - 09-15-2010, 03:52 PM
RE: civilians, again - by Kool Kat - 09-15-2010, 09:50 PM
RE: civilians, again - by Kool Kat - 09-17-2010, 12:39 AM
RE: civilians, again - by Herr Straße Laufer - 09-17-2010, 04:31 AM
RE: civilians, again - by Mr. Guberman - 09-18-2010, 07:07 AM
RE: civilians, again - by Mr. Guberman - 09-18-2010, 08:59 AM

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