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Poll: Would creating a start "n-ing" here be of value to you?
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Yes - we really "n"eed this
91.67%
11 91.67%
"n"o
8.33%
1 8.33%
Total 12 vote(s) 100%
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The "n" key
09-25-2010, 06:42 PM,
#1
The "n" key
One of the most useful hotkeys is the "n" key which advances to the next unit (or stack if "alt-n" is pressed). In large scenarios it can be indispensible for ensuring orderly movement since it advances top to bottom/left to right.

However, whenever the game is saved and closed and then re-opened, the "n" function resets to the topmost/leftmost unit that has not expended its movement points. This can result in wasted time, "n-ing" through scores/hundreds of units before finally reaching the one you want to begin with.

Is there a way to enable a player to select a "start unit" to avoid this?

All Tiller games have this function. I am currently playing F'14 HBTLF with nearly 2,000 units to move/fire. This would be a functionality crowd pleaser in my house.
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The "n" key - by tquinn - 09-25-2010, 06:42 PM

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