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Assaulting with disrupted units.
05-08-2012, 03:25 AM, (This post was last modified: 05-08-2012, 03:28 AM by Otto von Blotto.)
#8
RE: Assaulting with disrupted units.
And no one's every tried to fix it in all these years Crazy all that is needed is a single loop that re-checks the units status once the assault button is pushed, the sub-routine to check for a disrupted unit is already in the code as it checks when the assault is set up so you should just be able to call it.?

This is a game loophole same as fatiguing wagons and then picking up heavy artillery units that you wouldn't be able to fatigue if already loaded.? 2cents2
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RE: Assaulting with disrupted units. - by Otto von Blotto - 05-08-2012, 03:25 AM

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