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Assaulting with disrupted units.
05-08-2012, 05:18 AM,
#9
RE: Assaulting with disrupted units.
(05-08-2012, 03:25 AM)Otto von Blotto Wrote: And no one's every tried to fix it in all these years Crazy all that is needed is a single loop that re-checks the units status once the assault button is pushed, the sub-routine to check for a disrupted unit is already in the code as it checks when the assault is set up so you should just be able to call it.?

This is a game loophole same as fatiguing wagons and then picking up heavy artillery units that you wouldn't be able to fatigue if already loaded.? 2cents2

It hasn't been an issue, just one of those things that has been "accepted", I guess.

I've noted it down to look into for the 1.05 UPDATE.

Jason Petho
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RE: Assaulting with disrupted units. - by Jason Petho - 05-08-2012, 05:18 AM

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