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Question about hotkeys
03-11-2014, 01:22 AM,
#3
RE: Question about hotkeys
Jeff,

Not sure where I found it, but I have this in my SB stash Big Grin

Squad Battle: Hot Keys

Shift Key - display the on-map labels while this key is pressed.

F1 - invoke General Help (display this help file).
F2 – display Parameter Data values.
F3 – display Weapon Data Dialog values.
F4 – display Campaign Notes help file.
F5 – reduce the speed of A/I processing.
F6 – return the speed of A/I processing to the default.
F7 – increase the speed of A/I processing.
F8 – set A/I processing at maximum speed. This is equivalent to the Fast A/I Processing mode in the A/I Menu.
F9 – display the User Manual help file.
F10 – display the Getting Started help file.
A - open Support Dialog.
B – attempt a Banzai Charge using the currently selected Japanese leader.
C – shade Reachable Hexes .
F - toggle Hold Fire for selected units.
G – highlight potential target units.
H – shade hexes outside of range of currently selected weapon.
I – shade hexes that are outside of current Illumination.
J - opens the Jump Dialog .
L – turn selected units counterclockwise.
M – display the Arrived Dialog.
N – advance hot spot to next stack that hasn’t moved, or when used with Control (Ctrl) key, advance to next stack that can fire.
O – highlight units of same organization as selected units.
R – turn selected units clockwise.
S – shade hexes not visible from current Hot Spot.
V – display Company Markings on units.
X – remove selected units from map (must be done from boundary hex).
Z – toggle fullscreen mode.
1 - display the map in Zoom-Out 2D mode.
2 - display the map in Normal 2D mode.
Normally the screen is recentered on the Hot Spot hex when you change zoom modes. If you hold down the Alt key when you change zoom modes, the screen will retain the current view.
Keypad 0 - change the ground mode of the selected units.
Keypad 1 - move the selected units down and to the left one hex.
Keypad 2 - move the selected units down one hex.
Keypad 3 - move the selected units down and to the right one hex.
Keypad 4 - turn the selected units counterclockwise.
Keypad 6 - turn the selected units clockwise.
Keypad 7 - move the selected units up and to the left one hex.
Keypad 8 - move the selected units up one hex.
Keypad 9 - move the selected units up and to the right one hex.
ESC Key – terminates processing under the following conditions
• When the program is running under A/I Control, pressing the Esc key halts the processing.
• When the program is running a PBEM or standard replay, pressing the Esc key terminates the replay.
"Ideals are peaceful. History is violent."
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Messages In This Thread
Question about hotkeys - by Micha - 03-09-2014, 08:40 PM
RE: Question about hotkeys - by Jeff Conner - 03-11-2014, 01:16 AM
RE: Question about hotkeys - by Richie61 - 03-11-2014, 01:22 AM
RE: Question about hotkeys - by Stejones82 - 03-11-2014, 01:34 AM
RE: Question about hotkeys - by Micha - 03-11-2014, 08:14 AM

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