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France 14 Reinforcement Question
06-11-2014, 12:13 PM,
#2
RE: France 14 Reinforcement Question
Reinforcements with a 0% arrival chance are sometimes designed to be units included but never arrive, typically a high level HQ. However, 0% can also be used to tie that group to a preceding reinforcement at the same time and I believe adjacent hex that does have a positive percent chance. Thus all the reinforcements grouped together will arrive when the non-0 group arrives. If it is late, none will arrive. This will keep that group together so they may not arrive when scheduled but they will all arrive together.

For example, in Race to the Sea, I see the second reinforcement listed is Central Powers at 0600 18 Sept, 60%. The next group will arrive adjacent, with a 0%, and on down the list for quite a few groups. So when that first group set at 60% arrives, then all other units with that time (and possibly in adjacent hexes from that first one?) will arrive, whether it is at 0600 or a later turn.

Rick
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Messages In This Thread
France 14 Reinforcement Question - by jim pfleck - 06-11-2014, 06:35 AM
RE: France 14 Reinforcement Question - by Ricky B - 06-11-2014, 12:13 PM
RE: France 14 Reinforcement Question - by Strela - 06-11-2014, 01:47 PM
RE: France 14 Reinforcement Question - by Ricky B - 06-11-2014, 10:59 PM
RE: France 14 Reinforcement Question - by Ricky B - 06-12-2014, 04:24 AM

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