Variable Visibility issue?
From the manual :
Variable Visibility – During the course of a scenario where the visibility is set by the scenario designer, the computer performs a random check at the beginning of each player one turn to determine if the visibility will change. If it does change, it will increase or decrease by one hex based on the designers chosen visibility setting. At night, maximum visibility still varies, but darkness (how far the unaided eye can see) will increase, decrease, or stay the same. All of these changes reflect the weather, cloud cover, and other random sighting factors that occur on the battlefield. To determine the current maximum visibility, check the status menu under scenario information or press the keyboard shortcut U to access the Unit Menu; there, current turn visibility is listed.
It is my understanding that BOTH players will then use the same random generated visibility factor for that turn.
Is this Correct?
I'm playtesting my scenario, Other player chose VV option, turn 5, Vis for scenario is 3, set for turns 3-5 I am player 2, I watch replay, he has VIS 4, and I watch him shoot some units up. no biggie, I start my turn and VIS is 3 for me and I can't see the units he shot me with now. So what's up with that?
BUG?
Dev
Faith Divides Us, Death Unites Us.
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