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Variable Visibility issue?
07-10-2016, 12:05 AM,
#3
RE: Variable Visibility issue?
(07-09-2016, 10:09 PM)Herr Straße Laufer Wrote: That is the exact issue and reason I do not like or use variable visibility. Whistle
Happened to me once. That was enough.
It brought new meaning to "shoot and scoot" and then disappear. What I'd Miss

Works as intended. Not for me. Sweep

HSL

Wait.. So you're saying it's working as intended, when both players are having a LOS check on their turn?
That's not what the manual says, it says only 1 check per turn, on player 1's turn, which would lead one to  understand that both players will experience the SAME VIS factor for that entire turn.

Any thing other than that, means it's not working as stated and is broken or BUGGED.

 I will have to put in my scenario description not to use it, and just ensure none of my OPPs set up any PBEM game with it on when playing me.

Thanks for replying Ed

Dev
Faith Divides Us, Death Unites Us.
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Messages In This Thread
Variable Visibility issue? - by RedDevil - 07-09-2016, 08:26 AM
RE: Variable Visibility issue? - by RedDevil - 07-10-2016, 12:05 AM
RE: Variable Visibility issue? - by RedDevil - 07-10-2016, 01:09 AM
RE: Variable Visibility issue? - by Warhorse - 07-10-2016, 08:55 AM
RE: Variable Visibility issue? - by Crossroads - 07-10-2016, 09:42 PM
RE: Variable Visibility issue? - by RedDevil - 07-11-2016, 01:03 AM
RE: Variable Visibility issue? - by Warhorse - 07-10-2016, 10:36 PM
RE: Variable Visibility issue? - by Big Ivan - 07-10-2016, 10:46 PM
RE: Variable Visibility issue? - by Crossroads - 07-11-2016, 04:29 AM
RE: Variable Visibility issue? - by Crossroads - 07-12-2016, 03:33 AM

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