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Variable Visibility issue?
07-10-2016, 01:09 AM,
#5
RE: Variable Visibility issue?
(07-10-2016, 12:48 AM)Herr Straße Laufer Wrote: Yup! Maybe one of the "team" can explain it better? Idea2

My experience with it had been that the visibility changes with each players 1st turn. Hamster Wheel
When I mentioned it when it first happened I got the same, "it is an option" and "you don't have to use it".
No regard for it being designed into a scenario or if my opponent chose it.
Just one of those annoying add-ons (chrome) that the "team" thinks is great?
I guess I play in a bubble? Bubbles

Farmer

HSL
 
Don't have an issue if it changes on player one's turn and BOTH players use the same LOS for that turn..

However, my issue is, right now it's giving both players 2 different LOS on their play for the same turn and that's  wrong. If player 1 gets  4LOS, well then player 2 should get 4LOS as well, for that turn.
Then it can change again for the next turn, as long as BOTH players get the same #LOS for that turn.

 Ok with that for the variety fix some people need, not ok with both players getting a different #LOS on their play of the same turn.

 Europe is not Maryland, where you wait 10 minutes and the weather will change...
Faith Divides Us, Death Unites Us.
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Messages In This Thread
Variable Visibility issue? - by RedDevil - 07-09-2016, 08:26 AM
RE: Variable Visibility issue? - by RedDevil - 07-10-2016, 12:05 AM
RE: Variable Visibility issue? - by RedDevil - 07-10-2016, 01:09 AM
RE: Variable Visibility issue? - by Warhorse - 07-10-2016, 08:55 AM
RE: Variable Visibility issue? - by Crossroads - 07-10-2016, 09:42 PM
RE: Variable Visibility issue? - by RedDevil - 07-11-2016, 01:03 AM
RE: Variable Visibility issue? - by Warhorse - 07-10-2016, 10:36 PM
RE: Variable Visibility issue? - by Big Ivan - 07-10-2016, 10:46 PM
RE: Variable Visibility issue? - by Crossroads - 07-11-2016, 04:29 AM
RE: Variable Visibility issue? - by Crossroads - 07-12-2016, 03:33 AM

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